LIGHT
6Helios Duo Megistus
ATK:
-1
DEF:
-1
View:
2853
You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF.
Helios Duo Megistus — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 40 · Deck: 47 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion
Why it scores here
Helios Duo Megistus is a Level 6 LIGHT body whose only access route is tributing Helios - The Primordial Sun, which appears in all 16 sampled decks. Its ATK and DEF scale with monsters removed from play, but the evidence records no banish count or combo boards, so that scaling earns only modest credit. The battle-destruction revival into the End Phase gives it a second life, but it has no interaction or negation and costs a tribute, so its score stays in the mid-40s. High ATK does not earn points here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Reachable only through a tribute of Helios - The Primordial Sun, which is present in 16 of 16 decks; this is a specific second-card requirement (verified text, observed deck partner stat). |
| Combo & Conversion | 40 | Text describes a single Special Summon whose stats scale with banished monsters, but combo data has 0 appearances, so conversion is text-only inference. |
| Resource Economy | 30 | The Tribute cost is a -1, and the only recovery is the battle-destruction revival, which needs the card to be destroyed in battle first (verified text; no combo stat). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap effect (verified text). |
| Material Utility | 45 | A Level 6 LIGHT Pyro is a usable generic material body, but the evidence shows no material role appearances (inferred from stats, not observed). |
| Resilience & Flexibility | 50 | The End Phase revival after battle destruction gives multi-turn recovery, but the revived body still depends on the Helios line (verified text, inferred resilience). |
| Deck-Building Efficiency | 55 | Runs as a single copy in 13 of 16 decks with no garnet or lock, but it needs a Helios partner in the main deck (observed copies per deck, verified partner rate). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 40, Deck ≈ 47, Meta = provisional. Modifiers: Specific tribute dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives in the End Phase after battle destruction, giving recovery
- Level 6 LIGHT body is a usable material
- Played in 16 of 16 sampled decks with two Helios partners at 100%
Weaknesses
- Requires a specific Helios tribute to summon
- No interaction or negation
- No combo evidence to confirm its ATK scaling in practice
Counters / choke points
- Monster removal or effect negation that prevents the End Phase revival
- Battle avoidance so the card is not destroyed by battle
Best use
Late-game body that scales and revives after battle destruction. Decks: Helios shells, Floowandereeze mixes with Helios support. Suggested copies: 1.
Evidence & gaps
- Verified: Summon condition: tribute 1 Helios - The Primordial Sun; ATK and DEF equal removed-from-play monsters x 200; Battle-destruction revival into the End Phase with +300 ATK and DEF
- Observed: Present in 16 of 16 sampled decks, mostly with 1 copy; Helios - The Primordial Sun, Helios Trice Megistus, and Macro Cosmos each appear in 100% of decks; Metaphys usage statistics inclusion of 100%
- Inferred: The card is a Boss/End-board piece because its stats scale late game; Its Level 6 LIGHT Pyro stats make it a usable material body
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no material role or starter role observations to confirm the role






